This project showcases my development of A.I characters, in the form of Zombie-like enemies, and early development of an inventory system.
This project showcases my development of A.I characters, in the form of Zombie-like enemies, and early development of an inventory system.
In this module, I was presented with a brief to design a mechanic / level for an expansion to Ubisoft's The Division 2. For this module, I chose to create a mechanic for three new drone types.